Once you have decided to hold on to something, whether it is a wall or a weapon, nothing can break your grip until you choose to let go.
Cost: One Rouse check
System: This power does not cost an action to activate. You automatically succeed in any challenge that involves climbing and may climb at your normal movement speed for the remainder of the scene by making one Rouse check. During this movement, you may perform other actions as if you were standing on the ground with one arm free. In other words, you may pause your movement up a building to fire a gun, swing a sword, or Grapple an opponent. Your movement in this way leaves an obvious path, and any attempts to track your movement while using this power automatically succeed. In addition, any time you are successfully targeted by the Disarm Combat Maneuver, you may make one Rouse check to negate the success and remain in control of items you are holding.
Duration: Scene