Your mastery of Dominate is so overwhelming that you can override base survival instincts and orchestrate your puppets into perilous danger.
Cost: One Rouse check in addition to the cost of the power being augmented.
Prerequisite: Compel, Mesmerism, or Conditioning
System: You may now direct targets into dangerous situations with your Dominate powers. Your Dominate commands no longer automatically end when your target takes damage from following them. (This is an exception to the base rule on page XX.) For example, a character Mesmerized to stake and kidnap their gang leader for the Camarilla would continue to try, even if their gang was beating them into torpor.
However, you may not order the target to damage themselves. For example, you cannot order them to jump off a building, step into the sun, put their hand in a fire, allow themselves to be struck without defending themselves, walk in front of a bus, stake their heart, or similar actions. With these principles in mind, the Storyteller is the final arbiter of what uses of Terminal Decree are appropriate.
Duration: As the duration of the power being enhanced