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Summon

2 min read

The urge to see someone is sometimes mitigated by the effort of seeking them out. You can compel a target to come to you without even needing to say a word.  

Cost: One Rouse check

Challenge Pool: Manipulation + Leadership vs. Composure + Intelligence

System: You may target a character you have met in the last 90 days with Summon, provided they are within the same city or nearby area as you. Make one Rouse check, expend a standard action, and make an opposed challenge to summon your target to your current location. The compulsion ends at sunrise. 

A summoned target has an instinctual understanding of where they need to go and will travel to you as quickly as possible, via a reasonable route that a normal person would take.

If you move more than twenty steps from your current location, the target is no longer required to attend you. However, if they choose to go to you anyway, they instinctively know where they need  to meet you.

The target knows they have been Summoned and by whom, regardless of any disguises used when they met the summoner. You may choose to communicate one of the following concepts with the summon: “help,” “attend me,” or “your presence is desired.”

The character may choose not to walk into an exceptionally and immediately dangerous situation that they can see. Rather, they will approach to the point where they can visually see that the situation is exceptionally dangerous. They will then contact you by other means,such as telephone, if they can.

The Storyteller is the final arbiter of what situations qualify as “exceptionally and immediately dangerous.” Examples of such situations include entering a burning building or an active gun battle. Situations that are not exceptionally and immediately dangerous include being summoned to a meeting with people your character fears or being summoned to stand trial for a crime.

If a character successfully resists your Summon, you may not attempt to Summon them again that night. If a character has seen Summoned and an additional character Summons them, the first has priority and must be resolved first.

Duration:  Until complete or sunrise

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