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Shapechange

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This power means that you have studied another creature so in-depth that you are able to change your own shape to mimic theirs, with all the physical strengths and limitations of your chosen animal, so long as it is close to your own size.

Cost: One Rouse check

System: When you learn the Shapechange power, you may select one animal roughly the same mass as your human shape. You learn how to transform into this creature. You may make one Rouse check and spend your simple action to transform into this creature’s form. You maintain your Attributes and Skills while doing so but are unable to use equipment. Any equipment you possess when you activate Shapechange melds into your new form and disappears. While using Shapechange, you are indistinguishable from a natural animal. Shapechange is a transformative power. If you wish to purchase additional animal forms, they may be purchased for 3 XP each.

When you select the animal, you may select one of the following benefits. The selection made should reflect the natural capabilities of the animal you have selected.

  • Fast: This animal is known for its speed. You may take one additional step per action spent moving and may automatically succeed on Athletics tests related to running and jumping so long as it would be possible for the animal to do so.
  • Slippery: This animal is hard to pin down or otherwise good at escaping a Grapple. You may spend your simple action to slip out of a Grapple without a test.
  • Climber: This animal is an excellent climber. You may climb up surfaces at your normal movement speed (using either your simple action, standard action, or both without requiring tests), so long as there are sufficient outcroppings or handholds for you to use.
  • Swimmer: This animal is an excellent swimmer. You may swim at your normal movement (using either your simple action, standard action, or both without requiring tests).
  • Night Vision: This animal is known for excellent night vision and may see in natural darkness without penalty.
  • Smell: This animal has a finely-tuned sense of smell and may smell details that a normal person cannot. This may allow a character to track down a target by smell if the Storyteller rules that it is appropriate to do so. Wits + Survival static tests may be needed depending on how difficult the tracking would be. However, this talent may not be used to overcome a Fair Escape.

Duration: Transformative

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