When you activate this power, your Blood becomes a powerful poison that debilitates prey and undermines the prowess of other predators.
Cost: One Rouse check
Challenge Pool: Dexterity + Marksmanship vs. Dexterity + Athletics
System: Make one Rouse check to transmute some of your Blood into a paralyzing poison. Each Rouse check produces enough poison to coat a bladed weapon or fill your mouth with enough poison to spit at a target.
Coating a weapon costs a simple action and requires you to draw a bladed weapon across your skin (dealing no appreciable damage) or lick it with your tongue. Weapons remain coated for one scene before the poison becomes inert. Spitting your poison at a target requires a standard action and a successful contested challenge.
Individuals struck by your poison spit or a weapon coated with Scorpion’s Touch suffer the Weakened Condition for three turns, with additional successful strikes resetting this duration. Mortals struck by poison from Scorpion’s Touch suffer the Impaired Condition instead.
Finally, anyone trying to feed directly from you (not including powers such as Theft of Vitae) during a scene in which you Scorpionated your Blood immediately gains the Weakened Condition for three turns.
You are immune to your own Scorpion’s Touch, but other individuals wielding weapons coated with your venom risk being poisoned. If someone else fails a Melee challenge to strike a target with a weapon coated by your Scorpion’s Touch, she gains the Weakened Condition (or Impaired if a mortal character). If the wielder repeatedly loses challenges in this way, she suffers the same extended penalty durations as someone who was struck multiple times.
Scorpion’s Touch may only be used on bladed weapons used with the Melee Skill. Throwing weapons with Scorpion’s Touch causes the poison to fall off of the weapon. Scorpion’s Touch cannot be used to modify bullets or other ranged equipment (including arrows), as the heat or speed of the projectile destroys the Blood coating on any projectile fired.
Duration: One scene, or N/A if used as a projectile