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Horrid Form

1 min read

This fearsome power, widely believed responsible for giving Tzimisce the sobriquet “fiends,” transforms the user into a nightmarish hulk of claws and ichor.

Prerequisite: Vicissitude

Cost: One Rouse check

System: Make one Rouse check, and spend your simple and standard action to take on the Horrid Form. You elongate and distort your physical mass to grow to between eight and nine feet tall,  becoming obviously monstrous in appearance as long as this power is active. Any previously-made alterations from Vicissitude may remain in effect or may be immediately removed at your discretion, allowing you to instantly regain any Physical Attributes you may have spent for extra alterations. 

When Horrid Form is active, your Brawl attacks do Aggravated Damage. Horrid Form also allows you to immediately benefit from two different alterations from the list below. These alterations do not cause the loss of Physical Attributes and may only be gained through Horrid Form. You may select different alterations each time you activate this power.

  • Defensive Spikes: Grappling you is extremely dangerous, as bony spikes protrude from your form. When someone initiates a Grapple with you, they suffer one Normal Damage.
  • Chiropteran Wings: By connecting your limbs to your body with thin membranes, you can achieve flight in a limited fashion. If someone with Chiropteran Wings falls from height, they can spread their arms and use these proto-wings to glide safely to the ground. In addition, they may fly three steps per turn by spending both a simple and standard action. 
  • Thermal Vision: Your eyes are optimized for hunting all sorts of prey. You may see infrared or thermal signs within 30 steps of you. You can detect heat signatures in this radius, including body heat. Vampires who are not using the Blush of Life show up as cold, but still visible – thus the Second Inquisition calling them ‘blank-bodies’.
  • Horrific Maw: Your mouth becomes oversized and alien, possibly with a cephalopod’s beak or an insect-like proboscis. You are unable to speak, but you may Slake one additional Hunger when feeding. If your target has a Hunger track, they gain an additional Hunger when fed upon.
  • Deadened Nerves: You do not suffer wound penalties.
  • Skittering Legs: You modify your lower torso to accommodate additional legs. These legs increase your movement rate by one additional step per action spent on movement.

While Horrid Form is active, the difficulty of your Frenzy tests are +2. You are subject to Messy Criticals regardless of your current Hunger level.

Duration: Transformative

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