You have learned how to alter someone’s memory. With this power, you can pull a memory from someone, add a false memory, or replace a recollection with something more to your liking.
Challenge Pool: Manipulation + Subterfuge vs. Composure + Resolve
Cost: One Rouse check per 10 minutes of memories altered
System: To activate Forgetful Mind, expend a standard action, make one Rouse check and make an opposed challenge. If you are successful, your target enters a trance for a small amount of time while you offer details to alter, erase, or completely overwrite the target’s memory. If the target is threatened in any way, she will snap out of this trance, ending the application of Forgetful Mind. For this reason, it is not possible to use Forgetful Mind in a combat situation. A successful use of Forgetful Mind allows you to erase or alter up to 10 minutes of memory. A more substantial period of time may be altered (in 10-minute increments) with repeated applications (requiring multiple Rouse checks) of this power.
It is a relatively simple matter to rifle through a victim’s psyche and erase swaths of memory, but, unless you offer something in its place, the deletion will leave a blank spot in the victim’s recollection. You can instead create false memories, describing a plausible story for the victim’s subconscious to absorb.
You may tell the target to incorporate new information into (or remove details from) her original memory. The target will do so seamlessly, justifying the information within the context of her overall remembrance. Unless someone else points out major contradictions in the memory, the target will rationalize away any discrepancies.
Forgetful Mind does not grant the user any telepathic ability to “see” an event in the target’s mind. The events are remembered from the subject’s point of view and are verbally described to the best of the subject’s ability. If the subject does not know a detail about the event, then she cannot describe that detail under Forgetful Mind.
A character can also use Forgetful Mind to detect false or missing memories. When you use Forgetful Mind on a target, you must log your action with the subject’s Storyteller. Include your character’s Dominate test pool and the number of Dominate powers possessed at the time you performed the Forgetful Mind.
Restoring lost or altered memories is impossible. A vampire cannot use Forgetful Mind to alter or erase her own memories.
This power may not be used in combat. If you fail a test to use Forgetful Mind you may not test against the same target for five minutes.
Duration: Indefinitely