A close relationship with the Beast allows a vampire with this power to speak to and understand animals from all walks of life.
Cost: Free or one Rouse check
System: You can communicate with animals by murmuring to them in animalistic sounds or using body language. To ask questions of an animal, consult your Storyteller. The Storyteller should respond from the point of view of a local animal that has been drawn by your howls, chirps, or other inquiring noises. A character who wishes to establish communication must be both visible and audible to the creature.
If there are no animals in your line of sight, you may spend a simple action and perform a Rouse check to summon the closest animal of a chosen type (e.g., bird, dog, coyote, crow) or any one nearby animal. Summoned animals are not granted any unusual power to answer your call and must be able to travel to your location within 15 minutes. A coyote cannot open a locked door, but it will arrive in the parking lot, while a crow could more easily fulfill a rooftop summons. This power confers no special abilities, intelligence, or courage to the animals summoned, and they are under no obligations to obey further commands. Feral Whispers will never summon an animal under the effects of another character’s Animalism powers or one who is Blood Bound to another character.
Further, if the Storyteller believes you are asking about something animals would not notice (or might not understand), your character may receive a confused or incomplete answer. Asking, “Have any two-legged creatures (mortal or vampire) passed through here tonight?” will likely receive a reasonable answer. The local chipmunks, stray dogs, or birds could tell you that a pack of six men walked by, and they were here very recently. However, such animals would be unable to tell one mortal from another, nor identify the kind of equipment they were carrying.
Duration: One scene