“A sense of superiority is only pretentious in the Toreador. With the Ventrue, it’s simply a statement of fact.”
– Prince Alexander Meridian
According to Kindred mythology, Caine made three childer. These direct descendants sired the Third Generation of vampires before the Great Flood. These Antediluvians, or vampires from the time before the biblical Flood, became the progenitors of the modern clans. In modern nights, there are 13 clans, as well as the clanless Caitiff and thin-bloods. The clans have common powers, compulsions and weaknesses that are reflective of the Antediluvian from whom they descend. Each vampire character is a member of one of these families.
Disciplines: The term vampires use to refer to the supernatural powers that they possess as Disciplines. Every vampire clan has three inherent Disciplines, usually referred to as ‘in-clan’ Disciplines. Within each Discipline there are multiple different powers that a vampire can Rouse their Blood to employ. The three Disciplines listed for each clan are the Disciplines they can learn without any tutelage. A vampire can learn other Disciplines outside of these three but it requires tasting the Blood of a vampire who already possesses the Discipline.
Archetype: We provide three different archetypes for every vampire. These represent the common themes, roles, nuance and characteristics of the clan. These are not exhaustive and you are not required as a player to represent one of these three archetypes when creating your character. They are provided as guidance for new players who might be less familiar with the themes of each clan.
Bane: All vampires share a number of weaknesses brought on by their vampirism, such as sunlight and stakes through their heart. For more information on these weaknesses, see Dangers of the Blood. In addition, each vampire clan has a unique Bane. This Bane is a supernatural limitation inherent to the vampire clan and is one of THE defining features of that clan. As a vampire grows more powerful, so do the debilitating effects of their Bane.
Compulsion: When a vampire begins to lose control of themselves their Beast takes over driving them to act compulsively. All vampires can be driven to compulsive acts of hunger, dominance, harming others, and paranoia. In addition each clan of vampire has their own Compulsion, the second defining feature of each clan.