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Bind Spirit

2 min read

This Ceremony allows the Oblivion user to anchor a powerful wraith to a location or to permanently torment an enemy.

Ingredients: A wraith’s fetter or control of a wraith, via the Compel Spirit Ceremony, and sufficient salt to surround a location. If you are targeting a character, you must possess some part of their body, such as hair, blood, skin, or, in the case of a vampire, some of their remains. Alternatively, you must know their birth name. 

Process: If used to bind a spirit to a location, this Ceremony requires the necromancer to mix her Blood and the salt and paint a circle around the target location, which can be no larger than an estate house or mansion. This must be done while the wraith is Compelled to be inside the circle, or the caster must place the wraith’s fetter inside the circle upon completion. If this Ceremony is used to target a character, the necromancer must surreptitiously place the fetter or salt and blood mixture on his target. This requires a successful Dexterity + Larceny challenge vs. the target’s Wits + Awareness. Your Storyteller may agree to an alternative challenge depending on your methods.   

System: Once completed, your location or target becomes Haunted. If a location, the location gains the Haunted (●●) Disadvantage (see page XX). If the target is a character, the character temporarily gains the Haunted (●●) Flaw (see page XX). Gaining either the Flaw or Disadvantage through this Ceremony does not let the target player offset the cost of Advantages or Merits. The wraith is bound to the location or person until destroyed. Once destroyed, the Disadvantage and Flaw are removed from the target character or location. Wraiths are invisible to individuals who do not have the Medium Merit, Oblivion Sight, or other such powers. Unless summoned with Summon Spirit, wraiths may not manifest in the real world unless the Shroud Density is Absent (see Oblivion Sight, page XX).  Instead, they torment their location or target according to their wraith type (see Wraiths, page XX). 

Duration: Until destroyed

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