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Caitiff 

4 min read

“Go ahead, meet the Prince. Listen to how ‘as a Caitiff, you will have to work even harder to prove yourself.’ Join them, and you’ll be the damned among the damned. Give me a call when you get sick of that shit.” 

Lewis, Pander and Sabbat recruiter 

No one really knows what creates a vampire whose Blood lacks any trace of their sire’s clan. More than a few insist they are all created through pitiable accidents. Vampires of the traditional clans would prefer to hide the fact that the Caitiff are Embracing their own childer with increasing frequency in recent nights. Those mortals sought by Caitiff for Embrace tend to be strong-willed people accustomed to surviving hardship. The unlife of a Caitiff is fraught with challenges and dangers, and a prospective sire will not usually waste their time Embracing someone ready to walk into the sun the first time a Camarilla member treats them like trash. 

Despite their increasing numbers in the modern nights, the Outcasts have been around since the beginning. “Proper” vampiric society shuns them, casting them aside whenever possible. Some Outcasts allow themselves to be treated as lesser, ashamed that their Embrace was a failure. Others welcome their newfound freedom and uniqueness with open arms. 

For all the negatives associated with being an Outcast, Caitiff have power the clans might never know or realize. Pliable blood without a crippling Bane is the first benefit most Caitiff recognize, but the second, more powerful answer is the strength of numbers. With each night, their population grows, and Outcasts grow more and more organized. 

Disciplines 

Caitiff have access to three Disciplines of their choice at the start of play. Caitiff do not get the benefit of in-clan experience costs for these Disciplines, but they do not pay extra for out-of-clan Disciplines, either. They are able to learn any Discipline at the same cost (new dots x 6), provided they drink one Rouse check worth of blood from a vampire with the Discipline being taught as one of their in-clan Disciplines. Ghouls created by Caitiff vampires may only learn powers from the three initial Disciplines that their Caitiff regnant chose from. 

Archetypes 

Vigilante: Fighting for mere survival is not enough. When the power to act is had, then it must be used for the greater good. Vigilantes fight for what they see as justice, or vengeance when justice is unattainable. Their targets range from the mundane to the supernatural, but their motivations give them common ground. Those who benefit from their actions are equally as diverse, and more than one shunned neonate has found their vengeance satisfied through the actions of a vigilante. 

Proud Outsider: Being a survivor doesn’t always leave someone humble, especially when opinions on their own self-worth come into play. These Caitiff take no precautions to hide what they are, and may even rally others to shed any shame they harbor about being Clanless. Brash, bold, and often abrasive, they happily tell everyone that they are Caitiff and wouldn’t have unlife any other way. These Outcasts may find themselves taking Praxis or other higher level positions in a city. These proud outsiders must be ready to back up their words with actions, lest they find their immortality cut suddenly short. 

Imposter: Why deal with the stigma of having no clan when you can pretend to be any clan you want? These Outcasts hide their true nature by infiltrating a clan of their choosing. Many Imposters choose a clan that fits their natural talents. Gifted at playing the piano? Toreador. Love bossing people around? Ventrue. Many Outcasts who choose this path have either an escape plan, should they be discovered, or a well-paid ally or two who vouch for their identity. 

Bane 

Because they lack a clan, the Outcasts generally do not carry a Bane. Their ‘Bane’ is that they are socially outcast by much of vampire society. Whether they are Anarch or accepted in a Camarilla Court, a known Caitiff requires 2 additional Support beyond the normal Support required to gain a dot of Status. 

In a city with a Camarilla Authority if a character who deliberately hides their lack of a clan is publicly revealed to be a Caitiff, they immediately remove 1 dot of Status. A Caitiff cannot automatically lose the first dot of Status because of this, although an Authority can strip them of Acceptance (see City Status, page XX). In addition, the cost to improve Disciplines is six times the level purchased in experience points. 

Compulsion 

Clanless characters have no clan-specific Compulsions. A Storyteller is welcome to use other Compulsions listed, but should avoid giving any options that mimic named clan Compulsions to represent this. 

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