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Brujah 

4 min read

“No, ‘your highness,’ you don’t understand. This is a democracy now, and you’ve been voted out. As part of the changeover we’re here to facilitate your departure, forcefully if necessary.” 

– Robert “Spit” Taylor 

Rebellion. Revolution. Revolt. Regardless of their background, most Brujah have some cause that they fight for. With a tendency to rise up against perceived authority, upset established norms, and show off strength, members of this clan rarely Embrace the meek. When these Rebels see a violation of their ideals, they make it known – loudly, and, when necessary, violently. Passions rule the clan, and those passions are often expressed without filter or control. 

A typical Brujah embraces the thrill of standing up for (or against) something bigger than themselves, and members of the clan value strength of body, mind, and spirit. While some Brujah lead a violent, rebellious existence by the sword, many others are shrewd tacticians and charming leaders. The interests of these Brujah lie more in planning or inspiring their revolution than in throwing punches. After all, real change does not just spring up overnight. 

However, not every Brujah’s cause is noble or just. Some Rebels will rebel against a good thing just as hard as they would a bad thing; they formed their opinions, and nothing will change that. Stubbornness, strength and the will to make change at any cost can be very dangerous. 

Disciplines 

Celerity: Speed is often key to victory, whether the fight is a clash on the battlefield or a competitive boxing match. To the Brujah, Celerity keeps them a step ahead, giving them the freedom to outmaneuver their adversaries.

Potence: For a clan that places great value on strength, Potence is a natural asset. The Brujah will regularly throw party-like Rants with clanmates to show off their skills, competing to see who is able to best the others in feats of athleticism. Superior strength is as good as speed when it comes to ending a fight quickly – after all, a torpid opponent cannot hit back. 

Presence: The inferno of revolution starts with a spark, and a wise Brujah never forgets the value of passionate words to light a blaze in the hearts of those who seek to upset the system. Presence is a common ability among the Brujah, making them appear as larger-than-life figures to be trusted, believed, and followed. 

Archetypes 

Revolutionary Iconoclast: Passion and leading with the heart is the Brujah way, and few members of the clan lack strong opinions about things that are important to them. The iconoclast is a leader for social change for its own sake. Power is not a motivator for these Brujah; they will lead the people in the war, but, once they have won, they have no interest in ruling. They relish the fight itself, and there will always be another cause. 

Street Tough: Violence is a part of life, especially among the Brujah, but the street tough lives it regularly. These are the people who never get their security deposit back on an apartment because of the holes in the wall. They are loud, explosive, violent, and often difficult to tolerate in large doses. However, they have survived for this long because of their chosen family, and, to those they choose, they are loyal to a fault. 

Philosophical Teacher: Some Brujah want to see others reach their full potential, and they are willing to Embrace a person others may deem unworthy because they see something special in them. Skilled guides and tacticians, these teachers help others grow, building their vision for a brighter future for Clan Brujah. 

Bane 

Brujah have earned their reputation as a violent clan of loud thugs, and it is not at all undeserved. The clan has a strong temper. When they get angry and their temper flares, they have difficulty reigning in their Beast. A Brujah must subtract their Bane Severity from their test pool on any challenge they make to resist Fury Frenzy (see Frenzy, pages XX). 

Compulsion: Rebellion

If there were nothing to rally against, the Brujah would be lost. But, luckily, they tend to be incredibly good at making their own fights. When their Compulsion is triggered, a Brujah suffers a -2 penalty on all challenges (including those to resist Frenzy) until the end of the scene or until they have successfully “rebelled” – this could mean anywhere from disobeying an order to changing someone’s mind. This act of defiance must be witnessed by other characters, but it does not have to be violent. 

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