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Physical

1 min read

Physical Merits 

Ambidextrous (): You may utilize both your hands with equal dexterity. You may choose to hold and wield a weapon in both hands, though you may only strike with one at a time. However, when holding two weapons, you can choose the benefits of either without having to spend a simple action to draw a separate weapon. In addition, when using firearms with both hands, you have to reload only when both of your guns are empty. Finally, if someone attempts to disarm you, they must choose one of your weapons; they may not disarm both held weapons with only one disarm attack. 

Eat Food (●●) : Regardless of your Humanity, you may consume food and drink that is not blood. While you can taste and enjoy what you eat, it provides no nourishment. You must also expel anything you have eaten or drank prior to resting for the evening. 

Light Sleeper (●●) : You automatically wake up when you find yourself in dangerous situations. No test is required. You may remain awake for free for 30 minutes. Afterwards, spend a point of Willpower to remain awake for up to one additional hour. 

Physical Flaws 

Awkward Mobility (●●): You have difficulty moving quickly or keeping up with those around you. You might be short, possess a club foot, have a hunchback, or walk with a limp. You take two steps per action spent on movement instead of the standard three. 

Deep Sleeper (●●): You may not spend a Willpower point to stay awake when the sun rises unless falling asleep would cause you danger. In addition, whenever you spend a Willpower to Awaken (even if in danger), you must spend an additional one. Failing to do so prevents you from Awakening. 

Low Pain Threshold (to ●●●●●): You are particularly sensitive to pain and wounds easily. For each dot of this Flaw, your wound penalties start one box earlier. Normally a character only suffers wound penalties when she takes damage in her last three damage boxes. A character with two dots in this Flaw would suffer the Injured Condition when she has damage in her last five damage boxes. You may only take a number of dots of this Flaw equal to your total health boxes -3. 

Slow Healing (●●●): While in combat, when you Rouse the Blood to mend damage, the mending does not take place until the end of the round, after the Storyteller has performed the Mass Challenge for Rousing. Mending outside of a combat scenario remains the same. 

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