Bonding Merits
Bond Resistance (● to ●●●) : It is easier for you to resist the Blood Bond (see page XX for
mechanics). For each dot of this Merit, reduce the difficulty of Defiance checks by one.
Short Bond (●●) : The Bond decays more quickly for you. Reduce the Bond Strength of your Blood
Bond by two for each month you go without feeding from your regnant. You must still succeed in at
least one Defiance check during the month.
Sympathy Pains (●●) : Whenever any of your thralls take Aggravated Damage, you feel a twinge in
the back of your skull signaling they are in danger.
Unbondable (●●●●●) : You cannot be Blood Bound. This must be purchased at character creation.
Bonding Flaws
Bond at First Taste (●●●): You bond at the first drink of vampire Blood. Instead of becoming a thrall
after your third drink, you are considered a thrall after only one drink, and your Bond Strength
begins at one.
Bond Junkie (● to ●●●): The Bond feels sweeter to you, and it is harder for you to resist its effects.
Increase the difficulty of all Defiance checks by the number of dots of this Flaw.
Long Bond (●●): The Bond takes more time to decay for you. Reduce the Bond Strength of your
Blood Bonds by one for every three months you go without feeding from your regnant. You must
still succeed in at least one Defiance check during those three months.
Symbiotic Dependency (●●●●): For you, the Blood Bond is a physical connection to your regnant.
For every two damage your regnant takes, you take one damage of the same type. This damage is
suffered no matter where you are in relationship to your regnant. If your regnant suffers their Final
Death, you die of internal hemorrhaging within minutes. This damage cannot be prevented.