This Ceremony creates a spirit beacon that summons all wraiths in a one mile radius.
Ingredients: A human skull from a human sacrifice engraved with arcane sigils and runes
Process: The necromancer must ritually sacrifice a human and remove her skull. Doing so causes the necromancer to gain one Stain. She must then soak the skull in her own Blood for one complete evening. After soaking, the necromancer carves ancient stygian runes and sigils in it using an iron knife, again, soaked in her own Blood. This successfully creates the spirit beacon necessary to complete this Ceremony. A spirit beacon is a supernatural object that has Size 1 and Structure 3 (three Health levels).
System: The necromancer must make one Rouse check and spend a standard action to activate the spirit beacon. Once activated, the arcane sigils and runes glow with a soft, sickly light, both in the physical world and the dead lands.
A cloud of 10-15 minor wraiths are summoned and manifest in the living world, swirling around the location of the spirit beacon. As a standard action, the necromancer can force the cloud as a group to attack a number of other characters equal to your Occult dots, with a test pool of 6 vs. the target’s Dexterity + Athletics. These characters must be within 15 steps of the beacon. On a success, the necromancer chooses whether the target takes one Normal Damage or loses one Willpower. Each target may only be attacked once per round by the cloud, and different targets may suffer different consequences from the cloud’s attacks. Critical wins have no added benefit.
Ethereal Horde lasts until the necromancer spends a simple action to reverse the effect of the spirit beacon and drive the cloud away. Ethereal Hordes can be attacked, but, because of their chaotic behavior, they are immune to area-of-effect powers. Each individual wraith is considered a Simple Antagonist (difficulty 3). If the number of wraiths in the Ethereal Horde is ever less than necromancer’s Occult score, the remaining wraiths flee and the beacon falls safely inert. If the necromancer’s beacon is destroyed, the wraiths return to the dead lands and disperse.
Duration: Until destroyed or ended