This Ceremony allows the Oblivion user to animate corpses into mindless warriors.
Ingredients: A number of human corpses, up to the necromancer’s dots in Oblivion, and a living mortal sacrifice.
Process: The necromancer arranges the corpses together in a pile. She then sacrifices the living mortal (gaining two Stains) and spills the victim’s blood on the corpses she wishes to animate. The sacrificed human dies in the process and does not animate. This Ceremony does not require a Rouse check nor any of the necromancer’s Blood.
System: After the casting is complete, the corpses animate into aggressive Shambler zombies. These zombies will serve only their creator’s commands and can follow moderately complex orders such as “Kill anyone who enters this room” or “Break in and destroy everything in that building.” If left unattended, they will attack any living creature on sight. A Shambler’s creator can order them into stasis, which is the only way to keep them docile. Shambler zombies do not decay or continue to rot. They will exist until destroyed. A necromancer can maintain and control a number of Shamblers equal to his Oblivion score.
Shambler Zombie Attributes: Physical 4, Social 0, Mental 0 Secondary Attributes: Health Levels 4, Willpower 0 Exceptional Pools: Brawl 6, Survival 6 Characteristics: Shambler Zombies take damage as vampires, except they are immune to sunlight. They cannot heal or mend damage. They are immune to mental and social powers and have no blood within them. They do not need eyes or ears to perceive their surroundings. They are immune to all sensory-deprivation powers and Conditions. Zombies do not suffer from the Impaired Condition for having zero Willpower. Bites from Zombies inflict Aggravated wounds to mortals. |
Duration: Until destroyed