This Ceremony allows the Oblivion to create and control a Homunculus made from corpse parts.
Ingredients: Body parts or an animal carcass, the weapon used to kill the aforementioned person or animal, and the evacuated bodily fluids present at the animal or human’s death
Process: The necromancer coats the murder weapon with the gross mixture of bodily fluids. She then uses the weapon to remove a specific limb, such as a hand or skull, or carve open the animal carcass (which can be no larger than a small dog). Then she pours her Blood into the carcass or limb, which comes to life as a homuncular servant loyal only to its creator.
System: The homunculus can scale walls, hop, “walk,” and even hide effectively, regardless of what form it takes. It cannot fly, even if it had wings in life; they are far too decayed and mangled to be capable of flight. It can see even if it doesn’t have eyes. While it cannot speak, regardless of it still having a mouth or not, it can communicate telepathically with its master by sending a slideshow of single images. It can only perform simple tasks such as pulling levers and pushing buttons; more complex tasks such as attacking, typing, or controlling a vehicle are impossible. The homunculus will spy and intimidate at its master’s command.
A homunculus has the following statistics:
Homuncular Servant Attributes: Physical 1, Social 0, Mental 0 Secondary Attributes: Health Levels 3, Willpower 1 Dice Pools: Athletics 4, Stealth 6, Intimidation 4 Characteristics: Homunculi take damage as vampires except they are immune to sunlight. They cannot heal, mend damage, or initiate attacks. They are immune to mental and social powers and have no blood within them. They do not need limbs to move, nor eyes or ears to perceive their surroundings. They are immune to all sensory deprivation powers and Conditions. They can telepathically broadcast single images to their master. |
A necromancer can create and control one homunculus for each dot of Oblivion she possesses.
Duration: Until destroyed