You’ve learned a Formula that can give you supercharged telekinetic abilities for a short amount of time.
Required ingredients: Alchemist’s Blood, Choleric mortal blood
Suggested ingredients: Anything that symbolizes or can act as long-distance control, such as nylon fibers from a rope or a melted-down grappling hook.
Cost: One Rouse check
Challenge Pool: Resolve + Science vs. Strength + Athletics
System: Use your standard action to telekinetically push, pull, or lift an object weighing up to 225 pounds that is within your line of sight and no farther than 12 steps. You can move or use the object in any fashion, as though you were using your hands, such as to push a button, turn a dial, fire a gun, or type on a keyboard. Knives and other dense, blunt objects can be wielded as weapons using your Resolve + Science vs. Dexterity + Athletics.
After activating Far Reach, you can remotely control a targeted object for five minutes, until you lose line of sight, or it moves further than twelve steps from you. Objects moved with Far Reach move six steps per turn. Remotely using an object takes your full concentration and requires you to spend a standard action. In stressful situations that require fine control (such as typing a specific sequence of numbers and letters on a keyboard) at range your Storyteller may impose a -2 penalty to your test pool.
You may attempt to use Far Reach to move someone else. This requires a Resolve + Science challenge vs. your target’s Strength + Athletics. On a win, an invisible force pushes, pulls, or lifts your target three steps in any direction. Breaking free from someone using Far Reach to hold you in the air requires the expenditure of a simple action and a successful Strength + Athletics test vs. your Resolve + Science. Depending on your height this may incur damage or levy a Condition. (See Falling, page XXX.) You cannot use Far Reach on yourself or anything you are physically touching.
Duration: Ten minutes