You can use the earth to meld other things into the Earth, either to store or simply stop them from moving.
Cost: One Rouse check.
Amalgam: Auspex 1
Challenge Pool: Strength + Survival vs. target’s Strength + Athletics
System: Make one Rouse check and spend a standard action to target a character within your line of sight that is standing on any type of ground covering, including dirt, concrete, rock, metal, plastic, or wood. If you succeed in the opposed challenge, you cause your target to become Grappled, as she sinks into the ground to a depth reaching just below her knees. While your opponent suffers the Grappled Condition in this way, you can move and act normally without ending the effects of the Grapple; this is an exception to the rules limiting your ability to move farther than one step or target other characters while maintaining a Grapple. If an individual Grappled by this power attempts to escape, she must succeed in a static challenge using her Strength + Brawl or, if appropriately armed, Strength + Melee vs. your Strength + Survival.
In addition, you can target inanimate objects with Abrupt Internment, provided they do not contain living or undead creatures. Make one Rouse check and use a simple action to cause an object, or a cache of objects no larger than a small car, to sink completely into the earth. You may spend a simple action to return the melded objects to the surface. While melded, the objects exist in a semi-tangible state. If returned to the surface or manually unearthed, the objects show no ill effects for having been interred.
If Abrupt Internment is used on a target who possesses the Protean power Earth Meld, that character can activate Earth Meld (as long as she meets all the requirements to do so) normally on her initiative, effectively escaping the Grapple at the end of their turn. This is not a transformative power; characters using or successfully affected by Abrupt Internment who are also currently using transformative powers are not forced to assume their true forms to activate or when targeted by Abrupt Internment.
Duration: Until the Grapple is broken or until dawn for inanimate objects