Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
View Categories

Metamorphosis

1 min read

With this power, those who have already mastered one form may learn to take a second shape, this time without size limitations, allowing flight forms such as bats and birds. 

Cost: Free

Prerequisite: Shape Change

System: Purchasing Metamorphosis gives you access to an additional animal form  when using the Shapechange power. This second animal form can have mass as low as one pound (like a rat) or up to one ton (like a bear). Though it is a Masquerade breach to do so, you may choose to change into a singular abnormally large creature from a type of swarm, such as an unusually large insect or spider. 

Whenever you select an animal form, you may select two benefits. These benefits can come from the Shapechange or Metamorphosis ability lists to determine your form’s capabilities. These selections are permanent. The selections made should reflect the natural capabilities of the animal you have selected. In addition, your Brawl attacks now do Aggravated Damage while transformed. If you wish to purchase additional forms with new traits, they may be purchased for 5 XP each.

  • Flight: This animal can fly. You may fly at your normal movement (using either your simple action, standard action, or both without requiring tests).
  • Huge: This animal is very large, like a bear. You gain one additional health level and do one additional damage to structures or inanimate objects with your Brawl attacks. When this power expires, remove a health level that does not have damage assigned to it. If you have no empty health levels after removing the bonus health level, you fall to torpor.
  • Stealthy: This animal is very small and stealthy, like a rat. You gain +3 to mundane Dexterity + Stealth tests to avoid notice and do not trigger mundane security apparatuses such as pressure plates or motion sensors.
  • Burrower: This animal is excellent at tunneling. You may tunnel through dirt, packed earth, sand, mud, and other similar non-manufactured earth at your normal movement (using either your simple action, standard action, or both without requiring tests). Manufactured items such as concrete or hard objects like rock cannot be burrowed through.
  • Echolocation: This animal navigates by echolocation, like a bat. You gain the ability to echolocate within 15 steps of you by emitting a sound that is outside the range of human hearing. You automatically detect characters hiding with mundane Stealth tests within that radius and are immune to the Blinded Condition. Characters within 100 feet of you with Heightened Senses active may hear this as a high-pitched noise with a Wits + Awareness test at difficulty 6.

Duration: Transformative

Powered by BetterDocs

Leave a Reply

Your email address will not be published. Required fields are marked *