Few would dare gainsay a King if he wants something, let alone accost or lay hands on him. With this power, you’ve learned how to channel that ambiance of power and entitlement yourself.
Cost: One Rouse check
Challenge Pool: Charisma + Leadership vs. Composure + Resolve
System: Expend a standard action and perform a Rouse check to activate Majesty. For the next hour, you appear to be the apotheosis of your character’s best nature – astonishingly beautiful, terrifyingly evil, regal beyond reproach, or otherwise – as reflects your character’s personality. The feeling of a character’s Majesty can vary, depending upon the user’s personality and current mood.
Majesty manifests as a domineering emotional presence, amplifying your character’s nature. While this power is active, others cannot show you disrespect, and, while they may disagree with you, they must do so with utmost courtesy.
Anyone who wishes to attack or be rude to your character must make an opposed challenge, using her Composure + Resolve vs. your Charisma + Leadership. If the aggressor fails this challenge, she cannot make another attempt against your Majesty for at least 10 minutes. She becomes trapped in the effects of your Majesty and will continue to treat you with respect and courtesy even if she leaves your locale. After 10 minutes have passed, the aggressor may again attempt to break your Majesty. This effect also applies to powers that don’t directly target the Majesty user, but target the area encompassing the Majesty user. If a character wishes to engulf a room in fire, and one of the characters in the radius has Majesty active, the aggressor must test against that Majesty to do so.
If you attack an individual affected by your Majesty, or if you use a power on such an individual, your Majesty immediately breaks for that person. She is rendered immune to your Majesty for the next hour and can treat you as she would normally, even attacking you, as she sees fit. This breaking of Majesty only affects the specific individual; others in the area who are affected by your Majesty are not freed simply by witnessing your aggression toward their friend.
During a mass combat scene, if you use the assist defender tactic to force someone to attack you instead of their intended victim, your Majesty automatically breaks for that attacker, as you have acted aggressively toward her. If you attack a character who is aided by the Assist Defender action, your Majesty is broken for both the new target and the original target, unless you choose to forgo your attack when the other players declare their use of the assist defender tactic.
Duration: One hour