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Entrancement

2 min read

This power may not make true friendships, but it can sway someone to your side in a pinch, even if they’re not usually your biggest fan.

Cost: One Rouse check

Challenge Pool: Manipulation + Leadership vs. Composure + Wits

System: To activate Entrancement, make one Rouse check, expend a standard action, and make an opposed challenge against your target. If successful, you bend your target’s emotions and capture her heart. She becomes immediately receptive to you, rationalizing any disdain or negative feelings she had for you before you used this power. While the target is not your slave and will not blindly obey your commands, the subject admires you greatly and is willing to work toward your goals, within reason.

Both during the effects and after this power fades, the subject will rationalize the effect of Entrancement. Those who already felt positively toward you will simply remember that you were particularly alluring; those who moderately disliked you will begrudgingly blame the brief change of heart on your incredible persuasive skills. Only an individual who actively reviled you and wished you harm will clearly see that her actions were manipulated. Others, watching the Entranced individual, may see more clearly that she is under the sway of your emotional control — but it will be difficult to convince the Entranced individual that such is true.

Entranced characters cannot bring themselves to harm you, physically or politically, and will generally be as nice to you as reasonably possible. Entrancement is not mind control, and characters you’ve Entranced are not obligated to follow your instructions to the letter. They will generally try to make you happy, and they will take your side in arguments or conflicts, so long as they are not put in danger by doing so. An Entranced character will not Blood Bond herself to you or risk her life to defend you, but she will lend assistance as long as the situation isn’t dangerous.

If you attack someone you have Entranced, this power’s effect ends immediately. If you fail a test to use Entrancement, you may not test against the same target for five minutes.

Duration: One hour

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