Use of this power guarantees that you have a chance to make your position heard. Whatever the reason, your captive audience will not start attacking you until your time runs out.
Cost: One Rouse check
System: Spend a standard action and start talking to activate Monologue. Monologue lasts for one full turn for each dot of the Subterfuge Skill you possess or until you stop talking, whichever is shorter. While this power is active, anyone who attempts to attack you must instead engage you in conversation without attacking or leaving. You cannot force others to like you or divulge specific information, but they must engage in conversation as long as you continue talking, or until you reach the maximum duration allowed by your Subterfuge Skill. Once your Monologue expires, opponents may attack you normally, and you cannot activate this power again for the next hour. If you attack, use a supernatural power that targets another character, or attempt to move away (or declare Fair Escape) from aggressors, Monologue ends immediately. Monologue does not protect your allies. Individuals affected by Monologue do not lose the ability to attack, only the ability to target you with an attack.
Duration: Turns equal to your dots in the Subterfuge Skill or until you stop talking, whichever is shorter