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Phantom Hunter

1 min read

You have become so adept at Obfuscate that, when you focus, for a short time you can open doors, make sounds, or even attack someone without drawing the room’s attention. 

Cost: One Rouse check

System: When something happens that would normally end your Unseen Passage, you can immediately make one Rouse check to activate Phantom Hunter. For the remainder of the turn, you can continue to take actions that would ordinarily break your Unseen Passage, without becoming visible. Until your next initiative, you can attack, be attacked, speak out loud, and interact with your environment without becoming visible. However, if you are still interacting with your environment (such as holding a door shut) or with another character (such as suffering from the Grappled Condition) at the start of your next initiative, you become visible. If you are no longer engaged in an action that would break your Unseen Passage at the start of your next initiative, your Unseen Passage remains active.

Phantom Hunter can be activated at any time, even before your turn in the initiative order. For example, if you are struck before your initiative, you can activate Phantom Hunter at that moment.

If you attack someone while you are under the effects of Phantom Hunter, the victim catches a brief glimpse of you. They may target you until the start of your next initiative. Other characters do not see you and cannot target you with an attack, unless they have the ability to pierce your Unseen Passage, such as by using Sense the Unseen.

Duration: One turn

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