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Fata Morgana

1 min read

You’ve recognized the value in putting your Presence and Obfuscate together to trick the minds of those around you into seeing an independent hallucination, wherever and whenever you’d like.

Amalgam: Presence 2

Challenge Pool: Manipulation + Subterfuge vs. Intelligence + Awareness

Cost: One Rouse check

System: Spend your standard action to create an independent hallucination that appears real to the senses. This hallucination can move either in a predetermined loop, or, with continued concentration by the creator, can change as you wish. A neon street sign can flash on and off, an illusory guard can appear to walk his patrol, etc. As long as the hallucinations are contained in your visual line of sight, and no further than 100 yards from you, you may continue to create and control your hallucinations for 30 minutes. However, any attempt to physically interact with the hallucination causes Fata Morgana to fail. Similarly, because the hallucinations are not real, they cannot interact with the environment; a hallucinatory sprinkler will not put out a real fire, nor will a chimerical gun actually cause damage.

Your hallucinations can add to the world, but they can never subtract from it. A character could create a chimerical wall and hide behind it, but could not use this power to create a hole in the ground, as Fata Morgana cannot “subtract” the dirt. A character cannot use Fata Morgana to make items or people invisible, nor duplicate other powers of Obfuscate. However, you can use Fata Morgana to create a chimerical bucket to put over an item and thus hide it. This power cannot alter a character’s overall appearance, as Mask of a Thousand Faces does, but it can change the color of a trenchcoat from red to blue. 

If a character suspects something is a hallucination, she may attempt to disbelieve, using her Intelligence + Awareness vs. your Manipulation + Subterfuge. She could also use a power, such as Sense the Unseen, which the user of Fata Morgana would defend against with her Manipulation + Subterfuge. A character may only attempt to pierce the same hallucination once per five minutes. Recognizing that something is a hallucination is not the same as disbelieving the hallucination. It is possible to realize that an hallucination is false, but fail to disbelieve it. The subject’s subconscious mind simply cannot agree that this construct isn’t real.

Your hallucinations can never be recorded or transmitted through electronics even with Ghost in the Machine active.

Duration: One scene

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