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Atavism

1 min read

With this power, you can make an animal run from you, fight for you, or otherwise give you aid.

Challenge Pool: Charisma + Animal Ken vs. (see below)

Cost: One Rouse check

System: Target a single animal in your line of sight, who immediately becomes aware of your presence, and spend your standard action. Perform a static challenge using your Charisma + Animal Ken versus a difficulty of 4. If you target an animal already under the effects of another character’s Atavism, or one who is Blood Bound to another character, the difficulty is equal to that other character’s Manipulation + Resolve. If the challenge is successful, you may choose to enact one of the following:

  • Fight: On its initiative, the target animal must attempt a Physical attack against another target of your choosing. You must visually indicate your target by pointing if you do not have the Feral Whispers power.
  • Flight: On its initiative, the target animal must spend its actions to move in a direction directly away from you, taking the maximum number of steps available to it. If prevented from moving, it will attempt to free itself before continuing to flee. It may do nothing else during this movement.
  • Guard or Patrol: Your target spends the next hour patrolling up to one square mile of territory. Alternatively, you can command your target animal to stay in one spot and watch a location. If it detects an interloper, you may command it either to attack or to alert you.

For the remainder of the scene you may spend a simple action to alter the instructions given to the target animal.

Duration: One Scene or one hour (if using the Patrol option)

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